Game Review: Borderlands
If you've been keeping up with my tweets lately, you've probably heard me talk a lot about the new game Borderlands by Gearbox Software. It was released for PC on Monday, October 26, and I have the good fortune of having a wonderful boyfriend who decided to buy it for me as an early birthday present. (Thank you, Haley!) I'm not usually a first-person shooter type of gal, because generally I suck at them, but Gearbox has been advertising this game as a "role-playing shooter," a sort of hybrid FPS and RPG. This idea in itself seems pretty unremarkable and gimmicky at first, but admittedly it got me to step outside of my little RPG box and give it a try. Another big draw for me was the style of the game. As you can see from the cover art and some of the screen shots I've included, the artwork is a wonderful blend of sketchy, grunge, and punk, with a heavy amount of gore thrown in for good measure. I'm not usually big on lots of blood and guts, but somehow this game makes it seem like it's all part of the lovely picture they've painted, as though a madman street tagger raided the city morgue and decorated the subway with bloody graffiti and body parts. Except instead of the New York subway, it's the desolate, forsaken planet of Pandora, and instead of a crazy Banksy, it's you--with enough guns and munitions to sponsor your very own war.
Like I mentioned before, I'm generally terrible at shooters. I either panic and hide in a corner until I get mobbed to death, or run in Leroy Jenkins style and get my ass handed to me. I would say that I have bad aim, but I usually die so fast that I really can't tell. It's not as though I haven't tried, either. Many a night have I spent attempting to play Halo with my boyfriend as he tries not to scream at me for getting us killed again, and yet I have shown no improvement. I had given it up as a lost cause. God did not put me on this earth to shoot at things. I knew this as I began to play Borderlands, but I bravely soldiered on because I didn't have anything better to do.As the game began I was treated to a short cutscene explaining that this is the story of the search for the Vault, some legendary and very mysterious object of great mystery and legend located somewhere on Pandora. The opening credits are then ushered in by the image a skag, a sort of zergling-slash-split-head creature about the size of a dog, sniffing around by a roadside. Just as I was thinking "Aw, he's kinda cute"--really, I think pretty much anything with four legs is cute--he unexpectedly becomes the new hood ornament of a speeding bus. The steel guitar chords of Cage the Elephant fill my headphones, and I know at that moment that this is going to be good. (If you click on that link you may want to close your eyes and just listen. The video is... awkward.)As I began to actually play, I was faced with my first task: choose a character. There were four. Roland the Soldier, Mordecai the Hunter, Lilith the Siren, and Brick the, um, Brick. Of course I chose Lilith, because we girls have to stick together, you know. Although Gearbox boasted "customizable" characters, I found that this in fact consists of some choices of different colors for three parts of each model. (I felt as though this was the FPS in them telling my RPG-ness to go eat dirt.) Then I was dropped off the bus in the middle of nowhere and was greeted by a Claptrap, the sometimes cute and most of the time annoying helper robot. (Okay... I think he's actually cute all of the time. I can't help it. I'm told this "everything is cute" disease is a girl thing and I just have to live with it.) Claptrap led me through a basic tutorial and pointed out the various, fairly intuitive controls. Even as someone who hardly ever plays shooters I caught on to that part pretty fast. It was the learning to aim and not dying parts that took me a little longer.
For the first five levels or so I got frustrated by my own lack of skill and had to put it down often. Luckily the game has a forgiving learning curve, and by some miracle I managed to actually improve. Once I was consistently killing the things I pointed my gun at and not holding down the trigger until I was completely out of ammo, things got a lot more fun. While reading all of the side quests isn't really necessary, they were short enough that it was no great challenge, and I found myself enjoying the humorous text. As a solo game it was so far so good. The next challenge was co-op mode.I enlisted Haley's help for this part. We spent the majority of our first evening trying to get our connections to work out. We ended up having to mess with some port settings and I had to turn off Windows Firewall (which I had forgotten to do after I installed Windows 7) and do some finagling in-game with hosting and whatnot, but eventually we got it down so that we could connect reliably. Success! That only left us about an hour of play time, but since we had both gotten to about level five on our own we breezed through the quests with no problem. I chose Lilith again, and he played Brick. We had a lot of fun, and it was time for bed too soon. But the next night (I guess that would be last night) we had about four hours to play and we got to about level 15. It was a blast --pun very much intended.As far as gameplay goes, Borderlands successfully combines elements of both an FPS and an RPG, though it leans more heavily on the FPS side. The only real RPG-like elements I've encountered so far are the quest system (there is a main quest line and several side quests to help you get loot and experience), the weapon proficiency system (the more you fire a certain gun the better your accuracy and damage with that type of weapon), and the character skill tree (there are three different paths for each character type and most of the skills offered are passive buffs). Yet even these are simple and streamlined, so the player never loses the core FPS experience. I've heard the game compared a lot to a first-person Diablo, though since I never played it (gasp!) I can't say for sure. To me it feels a lot like World of Warcraft meshed with Halo (or any other classic shooter). The WoW elements include the quest system, in which, as I mentioned before, reading the quest is totally optional, and the loot quality system, which follows the white-green-blue-purple-orange scheme that WoW has made standard. There is also the four-member party system in multiplayer, although I have yet to experience this personally. I would imagine, however, it would be advantageous to have a balanced group, just as in an MMO.
One thing I love about this game is the weapon system. There are probably hundreds of different weapons. They drop off monsters or spawn in chests, and it's relatively rare to find repeats (except for the trash). Each weapon has different damage, accuracy, speed, and clip size, so it's easy to match your gun to your play style and situation. I tend to like either a spray of low damage bullets or one-shot kills, so I lean toward SMGs with fast fire rates and revolvers with high damage, though I have to sacrifice other stats like clip size. Because of these weapon stats, you can also get a large variation of behavior within the same weapon class. For example, your shotgun can have a large number of projectiles in order to hit multiple enemies or increase damage to a single enemy, or a smaller number for more damage per shot and better accuracy. As any gamer knows, different situations call for different weapons, so you have to be familiar enough with your guns to be able to make a judgment call and switch on the fly, often in the middle of the same fight. Borderlands makes swapping weapons as easy as a scroll on the mouse wheel, which I love. Players start out being able equip only two weapons at a time, but can unlock two more slots as they level.One very Halo-esque feature of the game is the shield. Shields work just like Halo shields, absorbing damage that would otherwise eat away at a player's health, and then recharging after a few moments of taking no damage. But Gearbox improves upon Bungie's theme by making shields equippable, just like guns. Players can customize their shield behavior to their own tastes, varying both damage absorbing capacity and recharge rate. The behavior of grenades can similarly be customized, and grenade mods are also equippable.My verdict: 9/10, and the only reason it's not a 10 is because we had to spend a good 2 hours trying to connect when one of the major features of the game is supposedly its online play. Pick this game up if you can. It'll be well worth your money.